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Prop hunt gmod controls
Prop hunt gmod controls













prop hunt gmod controls prop hunt gmod controls

Cheers if you can help - I'm a little new to this but would love an answer I can do reliably throughout the night. Is there a way for us to do this with a command in PropHunt? If worst comes to worst we can just have the first round be a practice round if necessary, but three minutes on every game in a 16-team tourney is about an hour and a half in wasted time. I've tried mp_restartgame 1 and mp_restartround 1 - the former does nothing (although told me I had autokick disabled the first time), the latter says it will restart in one second and then cheerily doesn't. I'm looking for a way to either force a round to end or to restart once we have everyone in the game.

prop hunt gmod controls prop hunt gmod controls

We also have a fairly strict time limit on the full run of the thing (ie, we don't want to be still running at midnight if we can help it). We're running a PH tournament on our forums and we want to give everyone ample time to be able to get into a game before we kick off a round. Any props without the would offset the strider model so that the scout is near the striders feet.Hey folks, hopefully a quicky here. The first section is for Props, Obviously. The map configuration file allows you to select what props will be played on your map, among other things. To get your map approved, all you must do, is post a thread here with the following included: Map Download and a Map Config. They will be removed automatically when the map is loaded. Then, when finished with your basic brushwork layout, use the ABS prop-library with the 3D editor (Press X in Hammer) to add props to the map.ĮDIT: (Dark) Don't bother adding spawn room visualisers or the glowy thing that goes on the control point. Don't forget to add spawns, lighting and props.

  • And a TF_Logic_arena - it doesn't need to be setup, just in the map.īoth of the above items are provided in the prefab I have linked in 'Prerequisites'.
  • A prop_dynamic with the model "models/props_gameplay/cap_point_base.mdl".
  • Prophunt is probably the easiest gamemode to map for, even eaiser than arena, it requires very little brush-work to make an acceptable map, and even less logical entity setup.Ī PropHunt map, is basically a stripped out Arena map, the only essential entities are: PropHunt relys very heavily on vertical gameplay to allow the scouts a chance to escape, so don't make your map completely flat, and block the line of sight as much as you can, there's nothing worse than being seen from the other side of the map.īefore starting on a map (Any Map) you should have a vague idea of your final product, draw out a plan if it helps, having mappers block in the middle of the creation process can be very frustrating. It should also not be too large, 6000圆000 would be an ideal size. A PropHunt map should be fun to play, but should never sacrifice looks, there's nothing worse than a fullbright dev-textured map that looks like an atomic blast scattered props everywhere randomly.















    Prop hunt gmod controls